What changed and what it means for your plan, newest first. Runs of
purely technical releases are grouped into single entries.
3.1.0Fixed
Keystone titles now say when they expire
The Mythic+ keystone titles for this season's dungeons were sitting in Group or rating required with nothing to say they run out. They do run out: when the next season swaps the dungeon pool, those rows leave your plan whether or not the dungeon ever comes back, so they belong on the deadline tab. Three other rows went the other way, off that tab, because they last the whole expansion rather than one season.
All sixteen keystone titles for this season's dungeons are on the Before Season 3 tab now: the eight Keystone Hero runs at about two hours each, and the eight region-best Keystone Victor rows beside them. The estimates did not change, only the tab and what the row tells you
Why they belong there: a keystone title only exists while its dungeon is in the Mythic+ rotation. When Season 3 swaps the pool, these rows leave your plan, exactly as last season's did when 12.1 landed
Solo Shuffle Medic: Midnight, Battleground Blitz Medic: Midnight and Echoes of Midnight have left that tab. All three last the whole of Midnight rather than one season, so a season deadline was the wrong thing to tell you. The two PvP rows are in Group or rating required now, with the same estimate as before
In Case Of Emergency, the hidden achievement patch 12.1 added in the Altar of Fangs, is in your plan now. The Feats of Strength list is checked by hand and nothing told it the achievement had arrived
3.0.0New
Patch 12.1 and Midnight Season 2
Curse of Ula'tek is live, so the plan knows about it: the Venomous Abyss raid, the new Mythic+ pool, the Coiled Isle and the two new delves are all in your list now. Season 1 has ended, so everything that expired with it is out, and the deadline tab has moved on to what you can still lose.
Around 200 new achievements from patch 12.1 are planned and priced, including the Venomous Abyss raid, the Season 2 Mythic+ dungeons, the Coiled Isle zone and the Gnarldor Isle and Ring of Glory delves
The deadline tab is now Before Season 3, and it holds the Season 2 ladders, keystone titles and delve tiers. Season 2 itself opens on 18 August, so a few of its rows are not open quite yet
Everything that ended with Season 1 has left your plan rather than sitting in it unwinnable: the Season 1 ratings and titles, the keystone rows for last season's dungeons, and the Ahead of the Curve and Cutting Edge pair for Midnight Falls
Decor Duels went away with the patch, so its nine achievements and the meta over them are gone from plans too
Achievements you had already made progress on but that no longer exist are dropped now as well. They used to stay forever, which is why a handful of Pandaria scenario rows would not go away
Fabled Let Me Solo Him: Azta'rec is only earnable in the first week of the season, and it said it lasted until the season ended. It now shows as the earliest deadline on the tab
One note on timing outside the US: the plan follows the US patch, so if your region gets 12.1 a day later, your Season 1 rows will disappear here shortly before they actually close for you
2.8.0 - 2.9.0Fixed
Garrison rows that were really world PvP, and a delve title that had closed
Twenty Draenor achievements were described as garrison upkeep and priced like a few visits to your garrison, when what they actually want is hundreds of kills against other players out in the world. Separately, a delve title nobody can earn any more was being planned as a season of arena practice, for a boss you have to kill with nobody else in your party.
The seven Nemesis titles are not a garrison errand. Each one is 500 kills of one named enemy race out in Draenor, and kills in battlegrounds or arenas do not count, so the rows now say so and have left Daily/weekly routine for Group or rating required
Warlord of Draenor, Fight, Kill, Salute!, The Bone Collector and Defender of Draenor read the same way now. Each names what it asks for: 4,000 Broken Bones is about a thousand kills, and Defender of Draenor is 5,000 of them rather than the three hours it used to claim
All of them need enemy players to actually be out in Draenor, which is the real wall in 2026, so they read as something to arrange rather than an evening you can book
The Gladiator's Sanctum comes first and the rows say which level you need, because the building is the part the old description was talking about and the easy half of the job
Fabled Let Me Solo Him: Nullaeus is gone from plans. The title went to the first 4,000 players in each region and that filled inside a day of the season opening
It had also been reading as 60 hours with a note about finding a regular team and queueing more games, for an achievement you have to do alone. The version of that fight without the cap is untouched and still reads as an hour
2.5.0 - 2.7.0New
Raid achievements got honest, and your class now changes the answer
Quick wins promises short, solo and no gating, and a batch of old raid achievements were sitting there needing other people, or needing a class with something to park on a boss. Those now say which. Separately, killing a current tier boss on Mythic was priced like killing it on Heroic, and it is nothing like it.
Anything You Can Do, I Can Do Better..., Would You Give Me a Hand? and Double Dribble need other players and have moved to Group or rating required
Eleven more can be soloed on some classes and not on others, so those rows now read differently depending on whose plan you are looking at, and each one names the classes under How
Show Me Your Moves! is the clearest example: a Monk parks the Black Ox Statue on the second construct and manages it, a Druid has nothing to park and does not
Imagined Dragons World Tour was sending everybody to find a raid. A pet holds the dragons while you take the portals, so it is a quick win again for Hunters, Warlocks and Unholy Death Knights
Grand Opening stays soloable and moved to Long projects with a chance marker: the spotlights are lit by an ability that picks its own target, so the wall is getting enough casts before the boss dies
The three Cutting Edge achievements now read 75 hours instead of 3, and Ahead of the Curve is unchanged at 3. The 75 is a deliberate cap and the note says so: for most guilds the honest number runs past anything this plan will print
None of this changed an estimate anywhere else. What you can do alone is a wall, not extra hours, so only the tab moved, and the Glory of the Raider metas follow their hardest remaining requirement to the same tab
All of it is a checked list rather than a rule, so it grows a few at a time. If a Quick win still needs a group, or a class list is wrong for yours, tell us which one
Some achievements that need a group can still appear in Quick wins category, we will be glad if you report them. This will be also easier with planned User report tuning signals, where you will be able to fill in popup for every achievement why and what should the estimate be.
2.3.0Fixed
Refresh keeps your place and tells you what changed
In Safari the four summary numbers could keep showing their old values after a refresh, with the new number drawn over the old one. That is fixed. Refreshing also used to send you back to Quick wins with your search and filters cleared, and it never said whether anything had actually changed.
Safari: the summary numbers redraw properly after a refresh
Your tab, search, filters, sorting and open rows all survive a refresh
A line above the summary numbers names what you completed, or says nothing is new
Refresh greys out for the few minutes it would have no new data to fetch, and counts down to when it is ready
2.2.0New
What is live in WoW, on a page of its own
The event calendar used to need a character and a long scroll to reach. It now has its own page, linked from the top of every page, showing what is open right now and the exact dates of everything coming up.
A "What's live?" link in the header takes you there from anywhere on the site
Pick your region and the page remembers it: reset days and the Timewalking and bonus weeks differ
Anything open right now is listed at the top, with the covenant assault named where we can read it
The theme switch and the header links now work on every page, not just the plan
2.1.0New
Two ways past the plan: your history and the calendar
The achievement history chart and the event calendar have always been down at the bottom of your character page, below every row of the plan. Two buttons in the character head now take you straight to either one.
History and Calendar sit next to Scoring settings, at the top of your character page
Both jump straight down to their section, however long your plan is
1.18.0 - 2.0.0New
Estimates you can trust, and a plan that knows what is live
The biggest update since launch. Time estimates were rebuilt, achievements locked behind rotating in-game events stopped pretending to be quick wins, content that can no longer be earned was taken out, and the plan now shows you what is running right now.
Quick wins are honest again. Anything locked behind a rotating in-game event moved into its own Event windows tab
A new Happening now tab collects the achievements whose window is open, marks them in the list and puts them first
Meta achievements now cost what their remaining parts actually cost, and those parts were repriced too, so a raid glory meta reads like a couple of raid nights instead of a month
Finding a group, waiting for a holiday to come round or queueing for a battleground map no longer gets charged to every single achievement behind it
Rated PvP, honor levels, exalted reputation counts, weekly lists and heritage armor are priced properly instead of falling back to a generic number
Achievements that hang on luck, a random spawn or what the enemy team does are marked as such, and never sold as a quick win
Old raid and dungeon feats that really do need other players moved out of the quick wins, and two that do not moved back in
Content Blizzard has removed from the game no longer shows up as something to go and do
A new setting shows Feats of Strength, and the ones with a season deadline always show on the Before Season 2 tab whether the setting is on or not
An achievement tied to one Timewalking week no longer claims to be live during a different expansion's week
The event calendar is built from the game's own schedule, so it stops going out of date, and rotations nobody publishes say so instead of showing you a made-up date
You can cap how high a keystone the plan asks you to time, so the deadline tab stops listing levels well past what anyone in your region has managed
1.17.0 - 1.17.2Fixed
No cookie bar unless your country asks for one
The cookie bar used to greet every visitor on the planet. It now appears only where the law actually requires it, so most of you go straight to your plan. Where it does appear, nothing loads from Google until you answer it.
Europe, the UK and Switzerland keep the bar, and the same nothing-until-you-accept default
Everywhere else it is gone, and "Cookie settings" in the footer still turns ad personalization off
Whichever you pick is remembered in your browser and never sent to the server
1.16.0New
This page: releases in player words
The site now keeps its own release notes, written for players instead of programmers. A small banner announces each new release once and links here, so you can see the project is alive without reading commit logs.
Every release since launch day, newest first, with what it changed for your plan
The banner shows once per release, pauses while you read it, and closes itself after ten seconds
Find this page any time under What's new in the header or Releases in the footer
1.15.0 - 1.15.2New
Big plans are instant now
Typing in the plan filters used to lag on characters with thousands of open achievements. The plan now responds instantly at any size, and pages load faster around the world.
Only the rows on screen are rendered, so filtering 5,000+ achievements repaints in milliseconds
Site files are cached closer to you, cutting load times on every visit
The history chart opens on points now; the toggle still switches back to counts
The privacy policy explains the cookie-less page-speed measurement the site uses
1.13.0 - 1.14.0Maintenance
A quiet rebuild with two perks
The site frontend was rebuilt on modern foundations with no intended visible change. Two things did improve: page addresses are cleaner, with the old ones redirecting, and fonts are served from our own domain, so loading a page no longer talks to Google at all.
1.12.0 - 1.12.2New
About and Contact pages
Two new pages cover who builds the site, where the data and the estimates come from, how it is funded, and how to reach the developer with bug reports or estimate corrections.
A contact email next to the existing Discord, Facebook and X channels
The privacy policy now names who is responsible for your data
1.11.0New
Cookie consent, and invisible characters explained
Nothing from Google loads unless you explicitly accept it: a consent bar now gates the ads, and declining changes nothing about how the site works.
Your choice stays in your browser and can be changed any time via Cookie settings in the footer
Character not found? The error dialog now explains Blizzard's Community Sites and Apps privacy setting, the usual culprit, and a new FAQ entry covers it too
1.5.0 - 1.10.0Maintenance
A day under the hood
No visible changes, just sturdier foundations: automated checks now guard every change, a safety net catches estimate drift, and plans recompute themselves after each game patch instead of going stale.
1.4.0Fixed
Ton of Tops priced honestly
A user report: the shirt-collecting achievement was listed as a quick win when one of its patterns is an ultra-rare world drop selling for millions of gold. It and the other recipe collections now count the recipe hunt, not the cheap crafting at the end.
Recipe collections (Philosopher's Stones, Engineering goggles, drums) are priced as recipe hunts
Plain craft counters like Quite the Quilt stay cheap, as they should
A copy pass cleaned up the writing quirks readers flagged across the site
1.3.0Fixed
Achievements you never started now show up
Blizzard's armory only reports achievements you have progress on, so anything untouched was missing from the plan entirely. The plan now lists every obtainable achievement, including the ones at zero progress, and follows your character's faction for the locked ones.
PvP pet battle wins are priced per win: Legendary Pet Brawler is a 750 hour project, not a 3 hour session
Mount and pet filters no longer catch look-alikes such as mount-speed perks or pet slots
Decor Duel achievements moved under the season deadline, where they belong
1.2.0Fixed
Honest time estimates
The most reported launch bug. Multi-step, reputation and luck-based achievements now count what you still need instead of scaling a flat total, and pure luck drops are flagged instead of promised as quick wins.
Renown, garrison and dig counters priced per remaining step, weekly resets included
Achievements that hinge on rare drops carry an RNG marker and never appear under Quick wins
1.1.0 - 1.1.2New
The ledger look
Launch feedback said the site looked like a generic dashboard template, so it got a real identity: warm parchment and brass built on WoW's own tooltip language, with item-rarity colors doing real work in the plan.
Tier tabs carry rarity diamonds and every plan row a rarity-colored edge
Discord, Patreon and Facebook links for reports, support and announcements
Releases no longer leave you on a broken half-updated page
1.0.0 - 1.0.2New
Launch day
WoW Achievement Plan went live and met r/wow: enter any character and get every uncompleted achievement ranked by estimated time to complete, quick wins first, grinds parked at the back.
Plans live at shareable addresses, with no login and no addon
An achievement history chart shows your play and break periods across expansions
Tier thresholds, category multipliers and per-achievement overrides, stored only in your browser
Day-one fixes: realm lists filtered by region, accented realm names, and more memory after launch traffic